Sunday, August 15, 2010

E-Mail address*

Your email address will be your cyborgs world identity


Title*

First Name

Surname*

Telephone*


ppt/project*



Water Rocketry:-














Decrees & Regulations:-
A maximum of three members are allowed for in a team.
Single and multi stage water rocketerys are permitted.
The rocket crossing distance is considered.
Time of flight will too be considered.
No hazardous chemicals hadn't better to be used.
Students has to bring their own launching pad and other required instruments.
No external launching pad.
Rockets diverting from the track willn't be discarded from the event.
There ought be a maximum of 3 number of fins.
The judges decisions will be the final and no debates ought be made over it.
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Paper Presentation

cyyy

Decrees And Regulations:-
whatever topic related to mechanical engineering will do. No more plagiarism.
two members per team.
participants are not permitted to submit more than one paper.
send your abstracts by with needed diagrams, graphs, contact address, e-mail id and telephone number. It shouldn't exceed 3 pages. We will be short listing your paper based on your abstract only.
send your abstracts in (.doc) or (.docx ) data format
selected papers will be inform via e-mail.
send your abstract to cyborgsworld2010@gmail.com
the file name ought be the title of your paper.
the subject of the mail ought be
Paperpresentation--
for example: paper presentation-design- emergence breaking system via starring of the car

Due Dates:-
last date for submission: 27-08-2010
intimation date : 25-08-2010

Schedule For Presentation:-
the presentation will be 7+3 minutes.
bring your presentation in .ppt format by cd/pen drive.
two hard copies of your paper.
college id card or bonafide is necessary.

Judging Criteria:-
originality & innovation
technical content
application
presentation

Contact:-
mr. S.p.salai sargunan: 9944674572                             mr.s.balamurali: balamurali_me@yahoo.com 

  
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Thursday, August 12, 2010

Cyborgs:-

                  

      



   
     (CYBernetic ORGanism) A being that is part human and part machine. The term was coined in 1960 by Manfred Clynes and Nathan Kline in an article they wrote about how humans can survive in space. For centuries, various cultures have fantasized about half human-half artificial beings; however, in the 20th century this concept materialized in the form of artificial limbs, pacemakers and other bionic devices. See glogging, Borg, cybernetics and bionic.
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Cyborgs:

            
 







          

                     There's also the matter of how one starts off. Cyborgs can include biological humans with parts replaced with machinery, or machines with biological parts added, or sometimes both are put together from scratch. Whether or not this detracts from them being a person depends on the series. Sometimes as long as the brain is organic makes the difference. Sometimes not even then.

                     In the original definition of "cybernetics", it was the study of constructing machines by mimicking real organisms, i.e. building insect robots that process sensory and motion information like insects do. Thus, "cybernetic organism" can refer to such a pure machine. The "super-prosthetic" part came later, but it has overshadowed the earlier definition. "Bionics" is an older term from the design field, where it meant mimicking nature in order to get an elegant, functional product (see Victor Papanek's seminal book, Design For The Real World for multiple examples).

               It was used much in this manner by Martin Caidin's early 1970s novel Cyborg, to describe mechanical prosthetics designed to look and act like real limbs, but in the transformation of Cyborg into The Six Million Dollar Man, the "elements of nature" aspect was lost and it became a generic term for the enhancement of people with mechanical parts. Fortunately for those who use it for its original meaning, this definition is seldom seen anymore.

Cyborgsworld:-

Sunday, august 15, 2010


Cyborgsworld:-


A science that's much more sophisticated in fiction than in reality, cybernetics in fiction can often involve“ replacing an entire body except half a face/chest
can go as advanced as having a lone brain reside inside a computer, whereas cybernetics in Real Life reaches its peak at moderately interactive prosthetic limbs.”



If your generic Mad Scientist has a specialty in robotics, or even dabbles in it, you should expect this trope to come up relatively soon, despite the two being pretty different. Cybernetics is a broad category.Technically, even people with glasses could be considered cyborgs; cybernetics deals with all mechanical/electronic enhancements, from the big to the small.

 hose who have been subject to cybernetics are called Cyborgs, as opposed to Androids,which are Ridiculously Human Robots.It's common in mediums that take place in the "present," and will almost certainly come up in story lines Twenty Minutes into the Future. 

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Cyborgsworld



            







                   Any observer of contemporary culture would have to acknowledge that the human species is involved in an extraordinary, and accelerating, technological transformation of the biosphere with such side effects as the cultivation of most of the world's wild, the "invention" of domestic animals, crops and fire, urbanization, mass extinctions, monocultures (the corn of Iowa), billions of humans and global warming. This includes our own self-modification of the body directly (make-up, tattoos, piercings, exercise, vaccination, surgery, genetic engineering) and with prosthesis, both inert (clothes, glasses, other tools), active as through intimate machine interfaces (musical instruments, bikes, cars, computers) and as implants (myloelectricarms, pacemakers).

                This process, this constant making and remaking the world, is not unique to humans--beavers dam, bees build hives, birds weave nests. But the system of culture, growing out of language, has made it possible for humans to develop technoscience and an ever expanding process of improving that technoscience that is producing the world changing effects of today. Qualitatively and quantitatively, human technoscientific culture is unique on this planet, and dominant for now.

               One doesn't have to call this a Cyborg Society, although on this site you will certainly find many arguments for the utility of this approach. Other observers prefer to see it as a fundamental aspect of modernity, or postmodernity, or focusing more on the merging of organic and machinic it has been labeled "the Vital Machine" (Channel 1991), or the "Fourth Discontinuity" that goes beyond the human/machine dichotomy (Mazlish 1993) or it is the global system of humans and their machines as a giant "Metaman" (Stock 1993). All these schemas have something to offer and certainly all critiques, challenges, rejections, modifications, additions and improvements of the term cyborg and the concepts of cyborgization, cyborgology, and cyborg society, among others, are welcome here.

Wednesday, August 11, 2010

Cyborgs:


                          






    
                A cyborg was a cybernetic organism, that is, a living organic sentient organism with mechanical prosthetics. Often covered insynthflesh/synthskin, these prosthetics served one or more of three purposes:
Life support, often due to injuries sustained. Examples of this were Darth Vader, General Grievous, and Lumiya.

Prosthetic replacements for parts that were lost, though they may not be required for life itself. An example of this was the prosthetic hand used by Luke Skywalker, as well the mechanical arm used by Anakin Skywalker.

To enhance one's abilities, as in the case of Lobot. General Grievous abilities were also significantly enhanced by his prosthetics, though his main reason for becoming a cyborg was that he had sustained massive injuries and would have died otherwise. However, his four arms, each with its own lightsaber, did improve his swordsmanship beyond his native abilities.
Cyborg also referred to creatures that were half-organic and half-droid. They were generally regarded as "soulless abominations". Cyberneticists were responsible for developing and creating cybernetic components.

Cyborgs with large-scale enhancements (over half of their body) were faced with outright fear and derision, often forcing them into hiding. On some back-water worlds anti-cyborg sentiment was so strong that attempts at burying deceased "borgs" were often met with outbreaks of violence.
Many beings, especially spacers, had a prejudice against droids which they extended to cyborgs; they referred to cyborgs as "borgs."



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